a) ‘Flexibility’ and ‘learnability’ are good design principles. Explain briefly using an example why each is important in designing user interfaces. 


b) Explain, using examples, how you would design an interface to promote recognition rather than recall.

c) One of Shneiderman’s Golden Rules/Principles states that ‘Design dialogs to yield closure’. Provide an example of how this may be relevant in implementing a website.

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